arabella
Arabella is an 18XX-themed roll-and-write for 1-4 players, set in Estonia. The goal is to collect most victory points but similar to other 18XX games trains, shares and dividends play here an important part.
During their turn players choose dice from the common dice pool - the amount of dice chosen and also the value of these dice are important - to perform one action. As an action you can buy shares and trains, build tracks and also run trains for income and dividends. Game ends when one of the players has either reached the end of one of their income tracks or the last 6-train is bought. After that victory points are collected - most of them from fulfilled objective cards but also from shares and unlocked dice/modifiers.
Spēlētāju skaits: 1 - 4
Spēles ilgums: 28 mn
Sarežģītība: 4 / 5
Spēlē arabella un 1280 citas spēles tiešaistē.
Nekas nav jākačā - spēlē pa tiešo no pārlūka.
Ar saviem draugiem un tūkstošiem spēlētāju no visas pasaules.
Par brīvu.
Spēlē arabella un 1280 citas spēles tiešaistē.
Nekas nav jākačā - spēlē pa tiešo no pārlūka.
Ar saviem draugiem un tūkstošiem spēlētāju no visas pasaules.
Par brīvu.
Noteikumu kopsavilkums
Arabella - Quick Rules
Overview
- Players: 1 to 4 players.
- Objective: Collect the most Victory Points (VP) by building tracks, purchasing trains, and investing in company shares.
- Game End: Triggered when the last "6" train is purchased or a player reaches the end of their money track.
Gameplay
The game is played over several rounds using a shared pool of 6 dice. On your turn, you must take all dice of a single value (e.g., all available 4s) from the pool to perform one action.
- Select Dice: Take all dice of one value.
- Modifiers (Optional): Use unlocked abilities to change the value by +/- 1.
- Perform Action: The number of dice taken determines the strength/quantity of the action, while the value often determines the type.
Main Actions
- Take Income: Mark spaces on your money track based on the number of dice taken. Reaching milestones unlocks permanent bonuses or special abilities.
- Build Track: The die value determines the shape of the track (straight, curve, etc.), and the number of dice determines how many sections you draw on your map.
- Buy Trains: Use money to purchase locomotives and cars. The number of dice determines how many units you buy; the value determines the tech level (range). New tech levels eventually make older trains obsolete.
- Buy Shares: Invest in rail companies. The share price is equal to the total number of train units currently owned by that company. Shares provide dividends and end-game VPs.
- Run Trains: Activate your rail lines to generate cash. You receive income for cities in your route, and other shareholders of that company receive dividends.
Scoring
At the end of the game, points are awarded for:
- Total value of your shares (Quantity x current share price).
- Completed target cards (Contracts).
- Unlocked bonuses on your player board.
- Remaining cash (usually at a lower conversion rate).
