aero
The Slime Gang is on the loose, terrorizing the planets of our galaxy! Only a skilled group could put a stop to these villains — the A.E.R.O. (Orbital Rescue Space Agents).
Our heroes must capture every member of this ruthless gang and their mastermind, Slime! But beware—it won’t be an easy mission!
A.E.R.O. is a dice game where players compete to get the best result each turn by capturing the most villains and scoring the highest numbers. Who will prove to be the most efficient agent?
Spēlētāju skaits: 2 - 4
Spēles ilgums: 8 mn
Sarežģītība: 0 / 5
Spēlē aero un 1194 citas spēles tiešaistē.
Nekas nav jākačā - spēlē pa tiešo no pārlūka.
Ar saviem draugiem un tūkstošiem spēlētāju no visas pasaules.
Par brīvu.
Spēlē aero un 1194 citas spēles tiešaistē.
Nekas nav jākačā - spēlē pa tiešo no pārlūka.
Ar saviem draugiem un tūkstošiem spēlētāju no visas pasaules.
Par brīvu.
Noteikumu kopsavilkums
Objective
Arrest all 6 criminals with the highest score and win the game.
Dice
- 2 blue dice (eye, eye, 2, 3, 4, 5)
- 2 black dice (eye, 2, 3, 4, 5, 5)
- 4 bandit dice (6 different bandits)
Game Play
Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the other 4 have number values from 1 (snake eye) to 6.
You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.
At the end of your roll, you pick one of the criminals from your dice roll and arrest them.
Scores are determined by the number of dice you have of that one criminal multiply by the LOWEST number value.
For example, if you rolled Clown, Clown, Clown, Fly, 2, 2, 4, 5. You will score 3 (clowns) x 2 (lowest numeric value) = 6. Or, if you choose Fly, you will score 1 (Fly) x 2 (lowest value) = 2.
Twist: Snake Eye has value of 1 UNLESS you rolled 4 snake eyes, then it has a value of 7.
If, at the end of your roll, you do not have a criminal dice face matching any of your unarrested criminals, you will have to choose any of your unarrested criminals, flipped them over, and score 0 for that turn.
Game ends after 6 turns.

