Space Empires: 4X players
(Space Empire: 4X)
Space Empire: 4X
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Apspriest
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9 367 biedri
Grupas konfigurācija
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Par Space Empire: 4X
TODO:
2-Player scenario :Player must choose one of the half hexes on the right edge of his playing area within his Home System
DONE:
2.0 Playing Pieces
2.1 SYSTEM MARKERS
2.2 PLANETS
2.3 GROUPS
2.4 NUMERAL MARKERS*
2.5 NON-GROUP UNITS
2.6 DAMAGE MARKERS
2.7 HOMEWORLD
2.8 COLONY NUMBER COUNTERS
2.9 DICE
3.0 Sequence of Play
4.0 Movement
4.1 MOVEMENT PROCEDURE
4.2 MOVEMENT RESTRICTIONS
4.4 PLANETS AND COLONIZATION
4.3 ENEMY OCCUPIED HEXES
4.4.1 Initiating Colonization
4.4.2 Colonizing Barren Planets
5.0 Combat
5.1 COMBAT PROCEDURE
5.2 FIRING ORDER
5.3 WHO MAY FIRE
5.4 NON-COMBAT UNITS
5.5 FIRE RESOLUTION
5.6 RECORDING HITS
5.7 COMBAT SCREENING
5.8 SPECIAL CONDITIONS
5.9 RETREATS
5.10 COLONIES & COMBAT
5.11 POST COMBAT
6.0 Exploration
6.1 EXPLORATION PROCEDURE
6.2 PLANETS, NEBULAE AND ASTEROIDS
6.3 BLACK HOLES
6.4 DANGER!
6.5 SUPER NOVA
6.6 LOST IN SPACE
6.7 MINERALS
6.8 SPACE WRECK
6.9 WARP POINTS AND DOOMSDAY MACHINES
7.0 Economic Phase
7.1 COLLECT COLONY INCOME
7.2 COLLECT MINERAL INCOME
7.3 MAINTENANCE
7.3.1 Maintenance Cost
7.3.2 Scuttling Ships
7.4 BID TO DETERMINE PLAYER ORDER
7.5 PURCHASE UNITS AND TECHNOLOGY
7.6 PLACE PURCHASED UNITS
7.7 ADJUST COLONY INCOME
7.8 MAINTENANCE INCREASE AND DECREASE
8.0 Special Unit Types
8.1 BASES
8.2 SHIP YARDS
8.3 DECOYS
8.4 COLONY SHIPS & COLONIES
8.5 MINING SHIPS
9.0 Technology
9.1 PURCHASING TECHNOLOGY
9.2 ATTACK AND DEFENSE TECHNOLOGIES
9.3 TACTICS TECHNOLOGY
9.4 SHIP SIZE TECHNOLOGY
9.5 MOVEMENT TECHNOLOGY
9.6 SHIP YARD TECHNOLOGY
9.7 TERRAFORMING TECHNOLOGY
9.8 EXPLORATION TECHNOLOGY
9.9 REVEALING TECHNOLOGY
9.10 NEW TECHNOLOGY LEVELS
2-Player scenario :Player must choose one of the half hexes on the right edge of his playing area within his Home System
DONE:
2.0 Playing Pieces
2.1 SYSTEM MARKERS
2.2 PLANETS
2.3 GROUPS
2.4 NUMERAL MARKERS*
2.5 NON-GROUP UNITS
2.6 DAMAGE MARKERS
2.7 HOMEWORLD
2.8 COLONY NUMBER COUNTERS
2.9 DICE
3.0 Sequence of Play
4.0 Movement
4.1 MOVEMENT PROCEDURE
4.2 MOVEMENT RESTRICTIONS
4.4 PLANETS AND COLONIZATION
4.3 ENEMY OCCUPIED HEXES
4.4.1 Initiating Colonization
4.4.2 Colonizing Barren Planets
5.0 Combat
5.1 COMBAT PROCEDURE
5.2 FIRING ORDER
5.3 WHO MAY FIRE
5.4 NON-COMBAT UNITS
5.5 FIRE RESOLUTION
5.6 RECORDING HITS
5.7 COMBAT SCREENING
5.8 SPECIAL CONDITIONS
5.9 RETREATS
5.10 COLONIES & COMBAT
5.11 POST COMBAT
6.0 Exploration
6.1 EXPLORATION PROCEDURE
6.2 PLANETS, NEBULAE AND ASTEROIDS
6.3 BLACK HOLES
6.4 DANGER!
6.5 SUPER NOVA
6.6 LOST IN SPACE
6.7 MINERALS
6.8 SPACE WRECK
6.9 WARP POINTS AND DOOMSDAY MACHINES
7.0 Economic Phase
7.1 COLLECT COLONY INCOME
7.2 COLLECT MINERAL INCOME
7.3 MAINTENANCE
7.3.1 Maintenance Cost
7.3.2 Scuttling Ships
7.4 BID TO DETERMINE PLAYER ORDER
7.5 PURCHASE UNITS AND TECHNOLOGY
7.6 PLACE PURCHASED UNITS
7.7 ADJUST COLONY INCOME
7.8 MAINTENANCE INCREASE AND DECREASE
8.0 Special Unit Types
8.1 BASES
8.2 SHIP YARDS
8.3 DECOYS
8.4 COLONY SHIPS & COLONIES
8.5 MINING SHIPS
9.0 Technology
9.1 PURCHASING TECHNOLOGY
9.2 ATTACK AND DEFENSE TECHNOLOGIES
9.3 TACTICS TECHNOLOGY
9.4 SHIP SIZE TECHNOLOGY
9.5 MOVEMENT TECHNOLOGY
9.6 SHIP YARD TECHNOLOGY
9.7 TERRAFORMING TECHNOLOGY
9.8 EXPLORATION TECHNOLOGY
9.9 REVEALING TECHNOLOGY
9.10 NEW TECHNOLOGY LEVELS
9 367 biedri
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