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Pax Pamir: Second Edition ziņojumi
#99467: "Reduce skeuomorphism and wasted UI space"
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Ieteikums: man šķiet, turpmākais ievērojami uzlabotu spēles implementāciju
Detalizēts apraksts
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far!• Kāda ir Tava pārlūkprogramma?
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Ziņojuma vēsture
2023 24. sep. 18:27 •
Thalack • Šo ieteikumu izstrādātāji vēl nav analizējuši:
2023 25. sep. 14:29 • While I agree with a lot of it (and probably would do things differently if I were to start again), it is actually one of BGAs general guidelines to create a game that represents the real life game as much as possible: "Don't try to create a video game: make your game interface as close as possible to how the original board game looks like."
For now I don't I will make much changes as it would be quite some work I'd rather spend on other improvements, but I will revisit if it gets a lot of votes. There' are some other things I would like to take a look at to reduce UI space though. Removing the active events container for example and have a players hand fixed at bottom of the screen.
For now I don't I will make much changes as it would be quite some work I'd rather spend on other improvements, but I will revisit if it gets a lot of votes. There' are some other things I would like to take a look at to reduce UI space though. Removing the active events container for example and have a players hand fixed at bottom of the screen.
Bracht • Šo ieteikumu izstrādātāji vēl nav analizējuši:
2023 29. sep. 21:47 • Ah, I didn't know this was part of BGA's guidelines! Makes sense, in a way.
I guess the core issue is there's currently a lot of scrolling up and down, you know? Scroll down to see what's in everyone's courts, then up to see what's on the market, then down again to see if you're going to have to pay a bribe to play a card, then back up to check the favored suit, then back down to see if I get any bonus actions from the favored suit…
Some of it is going to be unavoidable, for sure. My suggestions were all in the interest of avoiding it as much as possible.
I guess the core issue is there's currently a lot of scrolling up and down, you know? Scroll down to see what's in everyone's courts, then up to see what's on the market, then down again to see if you're going to have to pay a bribe to play a card, then back up to check the favored suit, then back down to see if I get any bonus actions from the favored suit…
Some of it is going to be unavoidable, for sure. My suggestions were all in the interest of avoiding it as much as possible.
Thalack • Šo ieteikumu izstrādātāji vēl nav analizējuši:
2023 30. sep. 14:13 • I have some things to reduce that. One of them is remove the active events part and only show it somewhere if there actually are active events. And moving the hand to a fixed position on the bottom of the screen should also help. It might also be possible to add icons for favored suit / dominant coalition to the hand part so it's always visible.
You are aware that the UI will show in two columns if your screen is wide enough or if you zoom out which pretty much removes the scrolling? Thinking about it it might be possible to add zoom buttons somewhere so it's possible to do from the game instead of using browser zoom.
You are aware that the UI will show in two columns if your screen is wide enough or if you zoom out which pretty much removes the scrolling? Thinking about it it might be possible to add zoom buttons somewhere so it's possible to do from the game instead of using browser zoom.
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