#94313: "Atlantis Card Use Check"
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Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
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| # | Status | Votes | Game | Type | Title | Last update |
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
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• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Kura noteikumu daļa netika ņemta vērā BGA versijā?
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Kādu spēles darbību Tu vēlējies veikt?
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Ko tu dari, lai panāktu šo spēles darbību?
-
• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Kāda ir Tava pārlūkprogramma?
Mozilla v5
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Table #396781625
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- Vai šī problēma parādās vairākas reizes? Katru reizi? Nekonkrētās reizēs?
- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
