#91668: "Planetary effects resolution can be a bit hard to follow"
Kāds ir šis ziņojums?
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Lūdzu, pārbaudiet, vai par šo pašu tēmu jau ir ziņojums
Ja jā, lūdzu, balsojiet par šo ziņojumu. Ziņojumiem ar vislielākajām balsīm tiek dota PRIORITĀTE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalizēts apraksts
-
• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Kura noteikumu daļa netika ņemta vērā BGA versijā?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Kādu spēles darbību Tu vēlējies veikt?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Ko tu dari, lai panāktu šo spēles darbību?
-
• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Kāda ir Tava pārlūkprogramma?
Google Chrome v114
Ziņojuma vēsture
Pievieno kaut ko šim ziņojumam
- Cita galda ID / gājiena ID
- Vai F5 atrisināja šo problēmu?
- Vai šī problēma parādās vairākas reizes? Katru reizi? Nekonkrētās reizēs?
- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
