#58186: "The fingers/chunks images are really confusing"
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Kura noteikumu daļa netika ņemta vērā BGA versijā?
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Kādu spēles darbību Tu vēlējies veikt?
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Ko tu dari, lai panāktu šo spēles darbību?
-
• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v97
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Kāda ir Tava pārlūkprogramma?
Google Chrome v97
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- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
