#31420: "After getting hit with a war token, my coin count went negative"
Kāds ir šis ziņojums?
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Lūdzu, pārbaudiet, vai par šo pašu tēmu jau ir ziņojums
Ja jā, lūdzu, balsojiet par šo ziņojumu. Ziņojumiem ar vislielākajām balsīm tiek dota PRIORITĀTE!
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
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• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
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• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
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• Kura noteikumu daļa netika ņemta vērā BGA versijā?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
-
• Kādu spēles darbību Tu vēlējies veikt?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Ko tu dari, lai panāktu šo spēles darbību?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
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• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
-
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Kāda ir Tava pārlūkprogramma?
Firefox v80.0.1
Ziņojuma vēsture
Before the Pretorium you actually had 10 (!) coins. The Pretorium play made you lose 2 + 5 coins, leaving you with 3.
So for some reason the coin count was wrong before hand. The jump to 3 ("for no obvious reason") was correct and is the server side sending the current coin count again to the client side.
I will have a look at keeping the coin count more robust, currently it is probably too reliant of animations being properly finished, which is probably why things get wonky in replay as well.
Btw, in the screenshots I see that the font on the coins and Victory points icon is wrong, what OS are you on? The bug report only says Firefox v80, I just checked Firefox v81 on Windows 10 and the correct font shows up.
It was set off by a military token as well. Running on safari on a mac.
Pievieno kaut ko šim ziņojumam
- Cita galda ID / gājiena ID
- Vai F5 atrisināja šo problēmu?
- Vai šī problēma parādās vairākas reizes? Katru reizi? Nekonkrētās reizēs?
- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
