#30378: "Suggestions for English translation: change "accuracy" to "combat power" and "dodge" to "intercept""
Kāds ir šis ziņojums?
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Lūdzu, pārbaudiet, vai par šo pašu tēmu jau ir ziņojums
Ja jā, lūdzu, balsojiet par šo ziņojumu. Ziņojumiem ar vislielākajām balsīm tiek dota PRIORITĀTE!
| # | Status | Votes | Game | Type | Title | Last update |
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Google Chrome v87
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• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Kura noteikumu daļa netika ņemta vērā BGA versijā?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Kādu spēles darbību Tu vēlējies veikt?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Ko tu dari, lai panāktu šo spēles darbību?
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• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v87
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kāda ir Tava pārlūkprogramma?
Google Chrome v87
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- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
