#20754: "Can the T-junction tiles be made to rotate right on the draw pile?"
Kāds ir šis ziņojums?
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Lūdzu, pārbaudiet, vai par šo pašu tēmu jau ir ziņojums
Ja jā, lūdzu, balsojiet par šo ziņojumu. Ziņojumiem ar vislielākajām balsīm tiek dota PRIORITĀTE!
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
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• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
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• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
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• Kura noteikumu daļa netika ņemta vērā BGA versijā?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
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• Kādu spēles darbību Tu vēlējies veikt?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Ko tu dari, lai panāktu šo spēles darbību?
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• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
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• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
-
• Lūdzu aprakstiet radušos problēmu. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Kāda ir Tava pārlūkprogramma?
Safari v12.1
Ziņojuma vēsture
1. Rotate the T-junction tile in the palette, then place it just as you would a straight or a curve.
Advantages:
- more consistent with straight and curve track tile placement
- can place the tile by clicking on the entire board square, rather than just the edge (easier on mobile)
Disadvantages:
- more confusing to figure out how to rotate a T-junction while thinking about the existing track on a different part of the interface. (Straights and curves are more intuitive since they each have only two exits).
- Players using the action palette to place multiple T-junctions will have to keep going back and forth to the action palette to figure out the correct rotation for each tile.
2 (currently implemented). Highlight the edges that would be upgradeable to a T-Junction, but allow clicking any upgradeable edges, including Cross junctions (vice versa for the Cross junction tile).
Advantages:
- Less time figuring out how to rotate tiles - you can keep your eyes on the actual path you want to make.
Disadvantages:
- Less intuitive to use a different interface for placing vs upgrading track.
- Smaller clickable areas to take out the action (more difficult on mobile)
3. Hybrid - clicking on edges of tiles will upgrade that edge, but clicking elsewhere in the board square will place the tile as rotated in the palette.
Advantages:
- Allows the tile placement action to be consistent with straight and curve placement.
- Alternatively, lets you stay focused on the board as with option 2
Disadvantages:
- Two different click responses within a single board square is not obvious, makes misclicks much more likely, and could lead to even more confusion.
I still prefer option 2 given that figuring out how to rotate a tile to add an exit to an existing track is inherently more complex, especially in a different part of the interface. I'd rather make the action more focused on which exits you actually want to add rather than rotating tiles. I will keep the suggestion open in case more people prefer a different option.
There is a dropdown menu where you can change the option by clicking on the hamburger menu in the upper right, or in the Options tab below the board.
Pievieno kaut ko šim ziņojumam
- Cita galda ID / gājiena ID
- Vai F5 atrisināja šo problēmu?
- Vai šī problēma parādās vairākas reizes? Katru reizi? Nekonkrētās reizēs?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
