#140841: "Make completed orders visible"
Kāds ir šis ziņojums?
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Lūdzu, pārbaudiet, vai par šo pašu tēmu jau ir ziņojums
Ja jā, lūdzu, balsojiet par šo ziņojumu. Ziņojumiem ar vislielākajām balsīm tiek dota PRIORITĀTE!
| # | Status | Votes | Game | Type | Title | Last update |
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Google Chrome v129
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• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v129
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• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Kura noteikumu daļa netika ņemta vērā BGA versijā?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Kādu spēles darbību Tu vēlējies veikt?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Ko tu dari, lai panāktu šo spēles darbību?
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• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v129
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Kāda ir Tava pārlūkprogramma?
Google Chrome v129
Ziņojuma vēsture
Sorry.
Pievieno kaut ko šim ziņojumam
- Cita galda ID / gājiena ID
- Vai F5 atrisināja šo problēmu?
- Vai šī problēma parādās vairākas reizes? Katru reizi? Nekonkrētās reizēs?
- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
