#110724: "Allow a player to declare they don't want to take optional moves until their next regular impulse"
Kāds ir šis ziņojums?
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Kas notika? Lūdzu izvēlies no zemākredzamajiem
Lūdzu, pārbaudiet, vai par šo pašu tēmu jau ir ziņojums
Ja jā, lūdzu, balsojiet par šo ziņojumu. Ziņojumiem ar vislielākajām balsīm tiek dota PRIORITĀTE!
| # | Status | Votes | Game | Type | Title | Last update |
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Detalizēts apraksts
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• Lūdzu nokopē/ielīmē kļūdas ziņu, ko redzi ekrānā, ja tāda ir.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Lūdzu paskaidro, ko Tu vēlējies darīt, ko Tu izdarīji un kas notika
• Kāda ir Tava pārlūkprogramma?
Google Chrome v120
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• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v120
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Kāda ir Tava pārlūkprogramma?
Google Chrome v120
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• Kas tika attēlots ekrānā, kad Tu tiki bloķēts (tukšs ekrāns? Daļa no spēles interfeisa? Ziņa par kļūdu?)?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Kāda ir Tava pārlūkprogramma?
Google Chrome v120
-
• Kura noteikumu daļa netika ņemta vērā BGA versijā?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Vai noteikumu pārkāpums ir redzams spēles atkārtojumā? Ja jā, tad kurā gājienā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v120
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• Kādu spēles darbību Tu vēlējies veikt?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Ko tu dari, lai panāktu šo spēles darbību?
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• Kas notika, kad veicāt šo darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v120
-
• Kurā spēles solī problēma parādījās (kas bija tā brīža spēles instrukcija)?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Kas notika, kad mēģinājāt veikt spēles darbību (kļūdas paziņojums, spēles informācijas paziņojums,...)?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v120
-
• Lūdzu aprakstiet radušos problēmu. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Kāda ir Tava pārlūkprogramma?
Google Chrome v120
-
• Lūdzu iekopē tekstu, kas redzams angļu, nevis tavā valodā. Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Vai šis teksts ir pieejams tulkošanas sistēmā? Ja jā, vai tas ir ticis tulkots pēdējo 24 stundu laikā?
• Kāda ir Tava pārlūkprogramma?
Google Chrome v120
-
• Lūdzu, paskaidrojiet savu ieteikumu precīzi un kodolīgi, lai tas būtu pēc iespējas vieglāk saprotams.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Kāda ir Tava pārlūkprogramma?
Google Chrome v120
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- Vai šī problēma parādās vairākas reizes? Katru reizi? Nekonkrētās reizēs?
- Ja Tev ir ekrānuzņēmums, kurā redzama kļūme (laba prakse), vari izmantot Imgur.com , lai to augšupielādētu un kopētu/ielīmētu saiti šeit.
